Monday, March 02, 2020
THE NEW YORK TIMES -- The Games of Nonchalance had grown out of Hull’s coursework for a master’s degree in interdisciplinary arts at San Francisco State University. While in school, he had begun to think about how he could use different media — maps, voice mail messages, installation art — to create narrative.
“Divine nonchalance” was a feeling he had wanted the game to cultivate in its participants. He described it as “a kind of naïveté, almost like a childlike relationship with the world around you — that freedom from inhibition that sparks creativity and inspiration and allows random beauty to occur.”
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